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 Special Roles

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Dustin
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Dustin


Posts : 276
Join date : 2008-07-07
Age : 35
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PostSubject: Special Roles   Special Roles I_icon_minitimeWed Aug 13, 2008 5:11 am

Here is our official list of special roles, mods can choose to include as many or as few of these roles as they like they can also feel free to customize the rules/actions regarding these roles as they see fit this is primarily a list of all the roles and there basic functions for anyone who is unsure of what roles maybe included in any given game. For a description of the game mechanics and how mafia is played read this thread https://mafialives.darkbb.com/mafia-game-f1/mafia-game-play-t4.htm

I would ask anyone who would like to include a role in a game they mod to add the role in this thread first so that everyone can be aware of its possible existence also if anyone has thought of any unique rolls of there own feel free to add those as well.

I mainly stole the text for these roles from the mafia scum wiki http://www.mafiascum.net/wiki/index.php?title=Roles (thanks to camn)

and a mafia flash site http://mikeburnfire.sitesled.com/mscumB.swf (thanks to Talhun69)

so full credit to those guys and the original writers of the role descriptions who I am shamelessly plagiarizing.

Pro-town roles:

1. Townie

The Townie, also known as the Towns person or citizen, is the basic role for the forces of good and usually makes up the majority of players. Townies can usually do nothing at night, and during the day they try to lynch the Scum.

2. Cop

The most common special role. The Cop can investigate a player each night and find out whether they are innocent or guilty (pro-Town or anti-Town, respectively). Depending on the variation, sometimes they can discover the role name as well. Certain roles, such as the Godfather, can be immune to investigation, meaning regardless of their alignment, they will come up pro-Town.

A Cop can choose to reveal his role during the day, in order to get someone lynched. However, this is sure to make the Cop a target for the Mafia. The Mafia may also try to impersonate the Cop by claiming false results.

There are three common variations on the Cop role, typically called sanities:

-Insane Cop: always gets incorrect results (i.e. "guilty" for pro-Town roles and "innocent" for anti-Town roles) once the player realizes they are insane, they can generally produce effective results by reporting the opposite of what they discover

-Paranoid Cop: always gets "guilty" results (rare in games with a Godfather, for obvious reasons) once the Cop discovers their sanity, they may stop investigating, as all results are equally useless

-Naive Cop: always gets "innocent" results this may be the most common variant sanity used, as it masks Scum even if the Cop dies early

When a Moderator uses any "sanity" variation, the player receiving the role is usually only told their role is a Cop. Sometimes sanity is revealed upon death sometimes not, leading to ambiguity if a Cop is killed early in the game.

3.Doctor

A very powerful ally to the Town. Each night, the Doctor contacts the Game Moderator, choosing one player to protect during the night from a night kill. When used in combination with a Cop, the Town has a sharply increased chance at catching Scum.

Generally, the Doctor can not heal/protect himself. Also, if the player is targeted by more than one Mafia family (or a family and Serial Killer), that player still usually dies.

There are six variations of the Doctor role, typically called sanities analogously to the Cop sanities.

-Insane Doctor: This doctor has 50% chance of killing his patient instead of protecting him.

-Paranoid Doctor : This doctor not only protects his patient but he also role blocks him (prevents him from performing any night action).

-Naive Doctor (a.k.a. Quack): This doctor's protection is ineffective.

-Weak Doctor: This doctor dies if he protects an anti-town player.

-CPR Doctor (also a Quack variant): This doctor kills his patient if he is not attacked.

-Faith Healer: has only a 50% chance of protecting there targeted player

When a Game Moderator uses these roles, the player receiving the role is usually only told his/her role is Doctor. Sometimes sanity is revealed upon death, sometimes not, leading to ambiguity if a Doctor is killed early in the game.

4. Mason

Masons are a group, usually all on the Pro-Town side, that know each other to be innocent. They can communicate with each other at Night, if they choose, but otherwise usually have no special abilities. In one variation of the Mason role, the Masons cannot reveal that they are Masons to the town through roleclaiming. Instead, they must find other ways to defend each other.

A common variation to this role is that of a "recruiting mason" who starts off the game as the sole mason but is given the ability to recruit one new member each night if he recruits a pro-town role then that player also becomes a mason if he recruits a anti-town role then the recruiting mason will usually die. Another variation is that if the recruiting mason recruits a member of the mafia he does not die instead the mafia member who has been recruited will become a "mafia mason" and can try to manipulate the masons from inside.

5. Inventor

The Inventor makes various gadgets that can be given to other players. These can do anything from kill once during the game, to investigating once, to protecting the player from one death, to whatever else the Moderator can come up with. The Inventor can either start with all the items at the beginning of the game, or receive one every night or every other night to give out or use as they see fit.

6. Jack of all trades

The Jack-of-all-trades is a role with several night abilities, such as investigating, protecting, vigilante kill, roleblocking etc. Once he has used a type of ability, he won't be able to use it again.

7. Skitzo

at night the skitzo can target any player and will randomly protect that player, inspect that player, kill that player, roleblock that player, or do nothing. In some variations the skitzo becomes "cured" and turns into a normal townie if targeted by the doctor.

8. Lightning rod

The lightning rod usually has a one shot ability to direct all night actions towards himself.

9. Double voter

A townie with the ability to vote twice during the day phase he may choose to vote for the same person twice or two different people as he wishes. commonly this is a one-shot ability but in some variations it may be used multiple times.

10. Bus Driver

The Bus Driver is a pro-town role who may choose to switch two players each night. Thus, any night choice performed on a switched player will affect the other player targeted by the Bus Driver. The Bus Driver's night choices are only valid for that same night.

For example, the Bus Driver switches John and Jack. That same night, a roleblocker targets John and a Goon targets Jack. It will be Jack to be roleblocked and John to be killed. The next night, those players will no longer be switched (unless the Bus Driver targets them again).

Given the randomness of his ability, the Bus Driver can end up either helping or harming the Town.

11. Roleblocker

The Roleblocker chooses one player per night to block from performing his or her night choice. The target's night choice will not be performed, and the target may or may not be informed he was blocked, depending on the game mechanics. What happens when a member of the Mafia is blocked varies from mod to mod - usually Mafia families must choose a person to send to kill, and the kill is only prevented if that person is blocked. Whether a Roleblocker can themselves be blocked also varies.

One-shot roles may or may not be used up when targeted by a roleblocker.

12. Bodyguard

A role that functions like a normal Doctor, but dies if the protected player is attacked

13. Elite bodyguard

Same as the normal bodyguard except if the person he is protecting is targeted both the bodyguard and a member of the mafia are killed.

14. White Mage

Similar to a doctor but the protection lasts two nights instead of one.

15. Commuter

Can choose to be immune to night kills but cannot use this ability two nights in a row so he is then vulnerable on alternate nights

16. Hider

The Hider has the ability to target one player each night. If that player is pro-town, the hider is protected from Night-Kills that night. If the player targeted is killed that same night, the Hider dies too. If the player targeted is Mafia, the hider usually dies.

17. Governor

The Governor has the ability to prevent a lynch. During twilight, the Governor may ask the moderator to stop a lynch. The Governor cannot stop his own lynch or prevent a player from being lynched twice.

18. Reviver

The Reviver may choose to bring any dead player back to life. Given its power, this role is usually restricted by limiting it to one use or making the reviver die after using there ability.

19. Tracker

The Tracker is an informative role that can target a player at night and learn who, if anybody, that player targeted the same night (but not the action the player performed).

20. Watcher

The Watcher is a informative role that can target a person at night and learn who targeted that person the same night.

21. Thief

The thief has the ability to steal an item related to a persons role, for example he is likely to steal a gun from a cop or a mafia or a knife from a doctor or serial killer, in some variants the person who has there object stolen loses there power.

22. Gunsmith

The Gunsmith is an information role that can check one customer each night, and finds out whether that player has a gun, mafia, cops and vigilantes are all likely to have a gun while serial killers, townies, doctors and certain special mafia roles are not.

23. Vigilante

The vigilante is a killer on the town side. Depending on the variation, they may be able to kill every night, or be limited to a certain number of times during the game. Sometimes, instead of killing during the night, the vigilante will be able to kill during the Day, thus becoming a Day-Kill Vigilante. Typically Vigilante killing methods do not vary significantly from Mafia ones. Commonly if the vigilante is investigated he will return a "guilty" verdict.

24. Vengeful townie

A vengeful townie has a one shot kill he can use immediately after being lynched, in some variations that kill must be used on the person who cast the final vote that caused the vengeful townie to be lynched in others the vengeful townie can kill anyone who voted for him in another he can kill anyone of his choice.

25. Bullet proof vest

A townie with a bullet proof vest is immune to a night kill from a regular mafia role or a vigilante he can be killed through a lynch during the day or by a psychopath or certain special mafia roles as well as two otherwise innefective killers working in unison ie. two different mafia factions or a mafia faction plus a vigilante both target him on the same night. This role is usually limited by making the player only immune from a limited number of attacks.
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Dustin
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Dustin


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Join date : 2008-07-07
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PostSubject: Re: Special Roles   Special Roles I_icon_minitimeWed Aug 13, 2008 5:12 am

Pro-mafia Roles:

1. Mafia

This is what the game gets its name from; obviously, it is one of the most important roles and is in almost every game. The members of the Mafia usually know each other and can talk to each other at night. Each night, they choose a victim from the rest of the players. Sometimes this is a collective decision, while other times, the kill is dictated by a specific player. When day breaks, the victim is dead, provided there is no interference. The goal for the Mafia is to survive while killing everyone else in town.

2. Godfather

A common addition to the Mafia family. The Godfather heads the family, and is in charge of sending night kill choices to the Game Moderator. Also, the Godfather usually appears innocent to Cops. In games with multiple families or other roles that can kill at night (such as the Vigilante), the Godfather may also be immune to being killed at night.

3. Mafia Mason

A Mafia Mason is a mafia member who has infiltrated the pro-town mason group. The pro-town masons think the Mafia Mason is pro-town, which creates a "game-within-a-game" scenario where the Masons have to discern whether or not they can trust each other.

4. Traitor

The Traitor is the most common role with a pro-Mafia alignment that is not actually in the Mafia family so he is not allowed to PM or communicate his identity to the mafia. There are several variations of this role. Most commonly the Traitor knows who is in the Mafia, but the Mafia do not know who the Traitor is. The Traitor works, through his or her vote, to keep the Mafia from getting lynched.

the Mafia can choose at any time in the game to recruit their Traitor. Before this time, the Traitor appears innocent to Cops, and/or can investigate once a night to seek out players with pro-town roles. Once recruited, the Traitor becomes a normal Mafia member and will appear guilty if investigated and lose any special abilitys.

5. Mafia Doctor

The mafia doctor is usually found in games with vigilantes or multiple mafias the mafia doctor can choose to protect anyone besides himself. He will usually choose to protect other members of his family.

6. Mafia Cop

The mafia cop has the ability to investigate one person per night to learn there role he can be very usefull in detecting the regular cop or doctor.

7. Mafia Roleblocker

Has the ability to Roleblock one player during the night phase, same as the conventional roleblocker but is mafia aligned.

8. Terrorist

Has the ability to make one kill during the day via suicide bomb thus killing both the target and himself, the terrorist is able to kill a townie with a bullet proof vest. In one variation he does not know who the mafia are and cannot be Identified as guilty by the cop. In most cases he will not have a gun if investigated by the gunsmith.

9. Mafia Framer

The mafia Framer can choose to frame one person during the night, if that person is investigated by a cop they will return a guilty verdict.

10. Mafia Assassin

A member of the mafia with the ability to make one or more daykills.

11. Mafia Hitman

A member of the mafia when he is chosen to perform the mafias night kill he can avoid roleblockers and doctor protection, this role is usually limited by not allowing any specific member of the mafia to perform the mafias night kill two nights in a row. He will return a special result of a sniper rifle if investigated by the gunsmith.

12. Mafia poisoner

A member of the mafia when he is chosen to perform the mafias night kill he will poison his victim they will then die the next night, Poison can be cured by the doctor if he protects the poison victim either the night of the poisoning or the night after. The mafia poisoner is immune to the ability's of the tracker and the watcher and will not have a gun if investigated by the gunsmith he can also kill a townie with a bullet proof vest.

13. Usurper

The Usurper is a normal mafia member whose additional objective is to get the Godfather killed so that he can take the godfathers place. He loses if the Godfather survives.

14. Second Mafia

Sometimes there is more then one group of mafia each group acts independently of the other and must kill the other group as well as the town in order top win.


-Further there are more ambiguous roles the player is usually town aligned but there roles can effect such things as voting, investigations and they can be either a help or a hindrance to the town sometimes which is completely random.

Ambiguous Roles:

1. Miller

A Miller (sometimes called an Outsider) is typified as a member of the town with an air of corruption and/or suspicion surrounding him. Thus a Miller acts like a normal Townie in every way except for one important feature: whenever a Cop investigates a Miller, the Moderator returns a guilty result, even though the Miller is pro-Town.

Sometimes an important part of a Miller role is that the player is not told this aspect of their role. Rather the Moderator assigns one person to be the Miller, but only tells him/her that the role is a vanilla townie. Thus, the Miller cannot simply claim their role Day 1 as a prevention against lynching.

A common variation is the "Death Miller" where not only will they return a guilty verdict they will also be revealed as mafia if they are lynched as with a normal miller they are usually unaware of this role.

2. Beloved Princess

The Beloved Princess is a normal Townie, but when she dies, the next day phase is skipped (because everyone is at her funeral). Despite being a pro-Town role, the possibility of two consecutive night phases favor the anti-Town factions.

3. Nexus

A town aligned player if they are targeted by any night actions those actions will affect a random individual instead

4. Mafia nexus

Same as above except mafia aligned.

5. Actor

The actor is a townie that can only vote if there vote would cause a townie to be lynched.

6. Priest

The priest is a regular townie but he cannot vote for someone if his vote would cause the person to be lynched. He cannot cast the lynching vote.

7. Hated Townie

The hated townie is similar to a regular townie but it takes one less vote to lynch him and in the result of a tie the hated townie would be lynched anyway.

8. Paranoid Gun Owner

The Paranoid gun owner is townie aligned and will kill anyone who targets him during the night that includes cops, doctors and any other pro-town roles so he can possibly be more of a liability then a help to the town.

9. Bomb

A town aligned individual he will kill in anyone who kills him, if he is lynched then he will kill the final person who cast a vote for him.


-There are also third party roles that are not loyal to the town or mafia but instead try to achieve there own ends.

1. Serial Killer/psychopath

The serial killer gets one kill per night and has the ultimate goal of being the last person in the town left alive he generally returns a guilty verdict if investigated by the cop and in the psychopath variation he can be cured by being protected by the doctor.

2. Survivor

is not aligned with either the town or the mafia his only goal is to survive till the end of the game regardless of who wins.

3. Cult Leader

A cult leader is similar to a recruiting mason he starts off the game alone but gets to recruit one member per night into the cult his ultimate goal being to kill everyone not in the cult, if he recruits a member of the town then they become a cultist if he recruits a member of the mafia and in some variations a special town role such as the cop or doc he will be killed. Once the cult leader is dead no one else can be recruited into the cult.

In some variations all cult members can converse outside the thread as if they were mafia or masons, in others they can only speak to the cult leader outside the thread and in another the cult leader nor the cultists are allowed to speak to one another outside the thread the only info they have is that they will be informed by the moderator of there conversion and will be given a list of all the other members currently in the cult.

4. Cultist

A townie recruited by the cult leader who's goal changes to lynching all members of the town not in the cult.



-There are special occasions where two players a linked to one another the main variations are siblings and lovers. Sibling mainly consist of one player with a pro-town role and one with a pro-mafia role when one is killed the other has to commit suicide the following night sometimes they are aware of who there sibling is sometimes not. In another variation one player is aware of who his sibling is the other is not.

Lovers also consist of two people usually one with a pro-town role and one with a pro-mafia role they always know who one another are and in some variations are allowed to communicate outside the thread. They can win either by siding with there own side (pro-town, pro-mafia) eventually having to betray there lover or they can win together by making sure everyone but them ends up dead. Like siblings if one of them dies the other commits suicide the following night.

O.k. so thats all the roles I know about if you have one you'd like to add just post below and I'll add it to the list.
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